Warp Flesh

Warp Flesh is a Divine Spark Miracle received by choosing Change and then focusing Chaos. This feature becomes available at divinity level 3.

Effects
You target a creature you can see within range. The creature must make a DC 20 Constitution saving throw. On a successful save the creature takes 3d10 of damage and suffers no additional effects. On a failed save the target is poisoned, which causes it to gain a point of exhaustion. While poisoned this way the target makes a saving throw at the start of each of its turns, on a fail it gains an additional point of exhaustion. At 6 points of exhaustion the target dies and instantly transforms into a living abyssal wretch under your control. 2 successful saves in a row cures the poison. A creature that shakes off the effects of Warp Flesh must roll from the flesh warping table.